Interactive and lightweight step-by-step-based environment for self-learning in basic graphic expression skills

  1. Francisco L. Sáez-Gutiérrez 1
  2. Laura S. C. Albaladejo 1
  3. J. S. Velázquez-Blázquez 1
  4. Dolores Parras-Burgos 1
  5. Francisco J. F. Cañavate 1
  6. Daniel G. Fernández-Pacheco 1
  1. 1 Universidad Politécnica de Cartagena, Departamento de Expresión Gráfica
Liburua:
Advances in Design Engineering: proceedings of the XXIX International Congress INGEGRAF. 20-21 June 2019, Logroño, Spain
  1. Francisco Cavas-Martínez (dir. congr.)
  2. Félix Sanz-Adan (dir. congr.)
  3. Paz Morer Camo (dir. congr.)
  4. Ruben Lostado Lorza (dir. congr.)
  5. Jacinto Santamaría Peña (dir. congr.)

Argitaletxea: Springer International Publishing AG

ISBN: 3-030-41199-0 3-030-41200-8

Argitalpen urtea: 2020

Orrialdeak: 446-453

Biltzarra: Congreso Internacional de Ingeniería Gráfica (INGEGRAF) (29. 2019. Logroño)

Mota: Biltzar ekarpena

Laburpena

A key factor in Graphic Expression teaching is the previous knowledge acquired on high-school studies. The Spanish education system has created a high degree of uncertainty due to the legislative reforms that have established different educational pathways for university access. Those successive reforms have affected the previous knowledge of the Engineering students. In relation to Graphic Expression, a lack of the fundamental geometrical knowledge applies most specifically to those students who have not studied technical drawing in their previous educational stage. For this reason, the implementation of an interactive and self-learning tool has a great interest to solve this problem. The aim of this work was to design and implement a learning environment based on modern techniques (gamification, flipped classroom, etc.) and computer-aided design and digital publishing tools.