Gamificación y Aula invertidaUna experiencia motivadora para el estudio de las unidades fraseológicas
-
1
Universidad de Murcia
info
ISSN: 2172-1068
Year of publication: 2019
Issue: 28
Pages: 67-77
Type: Article
More publications in: Paremia
Abstract
The aim of this work is to find out if the student’s phraseological competence improves using some tasks including flipped classroom and gamification. This work was carried out in the academic year 2018/2019 with students enrolled in the Translation for Tourism and Leisure B/A A/B II (English) course, belonging to the third year of the Bachelor of Translation and Interpreting. To this end, a didactic experience has been implemented in which a video course on phraseology has been introduced in the virtual classroom of the subject mentioned above. In addition, eight translation practices (English-Spanish) have been used to study the phraseological units found in texts, which were also classified. To evaluate this experience, the gamification tool named Kahoot (12 kahoot-games in total) has been introduced, and a questionnaire has been posted to students to measure some parameters (motivation, creativity, efficiency, etc.) with a Likert scale.